Monday, June 30, 2008

Engagingly H.O.T. Comics

Notes from the NECC session by Bernajean Porter on using graphic novels in the classroom.

Oh I wish I had more notes! This was a great session. Bernajean really focuses on raising the bar (or making it H.O.T.ter, as she calls it. However, I was filming the session using my new Flip Mino which filled half way through the Comic Life tutorial. )


Graphic Novels cover a wide range of content areas - much wider than I realized.

Comics are an American invention, something we gave to the world. In 1954 US Senate investigates relationship between comic books and juvenile delinquency. Art Speigelman won Pultizer Prize for Maus I, an examination of the Holocaust. He uses a metaphor of mice and cats.

Her website: http://www.digitales.us
complete with rubrics and other useful tools.

Don't let your students remain information consumers; move them into producing.
Start with the content up front, before touching the comic software. After the storyline/content, have them decide on the emotion for each frame. Only then are they ready to gather info
ign off the content at the storyboard level to ensure the rigor.

Craftmanship

Pre-Production Phase


  1. Writing a narrative script
  2. Planning the project
  3. Organizing project folders

Production Phase
  1. Making the voiceover
  2. Gathering and preparing media resources

Post Production Phase
  1. Putting it ALL together

Distribution Phase
Applause! Applause!


Comic Life
www.plasq.com